


He told me there was a spy in the Cheydinhal sanctuary, and that a purge was necessary. One exception is M’raaj-Dar, a Khajiit merchant who aggressively insulted me over and over again.Īs I graduated through the ranks of the Dark Brotherhood, I began taking contracts from Lucien Lachance, the Speaker of the Black Hand and the man who recruited me. They talked about past contracts and the best ways to murder people, which I was clearly interested in doing or I wouldn’t have been initiated into the Dark Brotherhood in the first place. Everyone's there to do bad things, and nobody in the Dark Brotherhood pretends otherwise, even though my name was also on the door of the noble Arch-Mage’s office.Įven my guild mates’ idle conversations were genuine. My fellow assassins weren’t like the other chatty, soft citizens of Cyrodiil. I was immediately welcomed and given an assignment: Kill an old man as he sleeps. When I first joined the guild of murderers, I operated out of an abandoned house near the eastern gate of Cheydinhal. For me, feeling like I belonged had little to do with the world itself and more to do with the members of the Dark Brotherhood – the only people who were like me. The bustling imperial city looked alive and welcoming, for example. Oblivion’s world, Cyrodiil, receives most of the credit for making players feel like part of a living, breathing place. For a while, Oblivion lets you have your cake and eat it too. Two morally opposed groups, headed by the same person. You can be the leader of the Fighters Guild, a protective organization for good, and a vile, high-ranking Dark Brotherhood assassin at the same time. The guild system in The Elder Scrolls IV: Oblivion feels unreal.
